当您打开 EconomyOverride.josn 文件时,您将在其中找到以下文本:
{
"economy-override":{
"enable-economy":"1",
"economy-reset-time-hours":"-1.0",
"prices-randomization-time-hours":"-1.0",
"fully-restock-tradeable-hours":"2.0",
"trader-funds-change-rate-per-hour-multiplier":"1.0",
"traders-unlimited-funds":"0",
"limited-tradeables":{
"limited-vehicles":[
{
"vehicle-group":"VehicleSpawnGroup.PickupTruck",
"vehicle-group-max-amount":"14"
},
{
"vehicle-group":"VehicleSpawnGroup.Quad",
"vehicle-group-max-amount":"8"
},
{
"vehicle-group":"VehicleSpawnGroup.SUV",
"vehicle-group-max-amount":"14"
},
{
"vehicle-group":"VehicleSpawnGroup.Tractor",
"vehicle-group-max-amount":"9"
},
{
"vehicle-group":"VehicleSpawnGroup.Wheelbarrow",
"vehicle-group-max-amount":"10"
},
{
"vehicle-group":"VehicleSpawnGroup.Motorboat",
"vehicle-group-max-amount":"10"
},
{
"vehicle-group":"VehicleSpawnGroup.SUP",
"vehicle-group-max-amount":"5"
},
{
"vehicle-group":"VehicleSpawnGroup.Bicycle",
"vehicle-group-max-amount":"10"
},
{
"vehicle-group":"VehicleSpawnGroup.Dirtbike",
"vehicle-group-max-amount":"5"
},
{
"vehicle-group":"VehicleSpawnGroup.CruiserBike",
"vehicle-group-max-amount":"5"
},
{
"vehicle-group":"VehicleSpawnGroup.Sportbike",
"vehicle-group-max-amount":"5"
}
]
},
"traders":{
"A_0_Armory":[
{
"tradeable-code":"BP_Frag_Grenade",
"base-purchase-price":"-1",
"base-sell-price":"-1",
"delta-price":"-1.0",
"can-be-purchased":"default"
},
{
"tradeable-code":"BP_Weapon_AK47",
"base-purchase-price":"-1",
"base-sell-price":"-1",
"delta-price":"-1.0",
"can-be-purchased":"default"
}
],
"A_0_BoatShop":[
],
"A_0_Mechanic":[
],
"A_0_Trader":[
],
"B_4_Armory":[
],
"B_4_BoatShop":[
],
"B_4_Mechanic":[
],
"B_4_Trader":[
],
"C_2_Armory":[
],
"C_2_BoatShop":[
],
"C_2_Mechanic":[
],
"C_2_Trader":[
],
"Z_3_Armory":[
],
"Z_3_BoatShop":[
],
"Z_3_Mechanic":[
],
"Z_3_Trader":[
]
}
}
}
因此,让我们逐节进行介绍:
"enable-economy" : “1”
0 表示完全禁用经济并禁用交易员生成,1(默认)表示启用。"economy-reset-time-hours" : “-1.0”
将交易者资金重置为 0 并将库存商品重置为设置的默认值需要多少小时。(如果该值小于 0,则永远不会重置,-1.0 是默认值。"prices-randomization-time-hours" : “-1.0”
随机化价格需要多少小时(如果该值小于 0,则永远不会随机化,默认为 -1.0)"fully-restock-tradeable-hours" : “2.0”
在商店中完全补货可交易数量需要多少小时(如果该值小于 0,则从不补货,默认为 2.0)"trader-funds-change-rate-per-hour-multiplier" : “1.0”
交易者充值可用资金的速度(默认为 1.0)"traders-unlimited-funds" : "0"
默认为 0,如果设置为 1,则当玩家向他们出售交易物品时,交易员的资金将永远不会耗尽。"limited-vehicles":
限制世界中可供购买的车辆总数。可购买战车的计算方式与生成的战车不同。- 交易者部分允许您设置和限制每个前哨站中每个交易者可以购买的物品以及购买多少。公式
为{“tradeable-code” : “Itemspawnname”, “base-purchase-price” : “-1”, “base-sell-price” : “-1”, “delta-price” : “-1.0”, “can-be-purchased” : “default”},在生成名称下,您将物品代码BP_Frag_Grenade如斧头示例。
您设置了商品的 Base Purchase Price,-1 会将该值设置为 Default Price。
您设置了商品的 Base Selling Price,-1 会将该值设置为 Default Price。
Base Price 乘数 (确定 Store 中显示的价格的增减) 默认为 -1,这意味着 delta 是由随机机会决定的。如果编辑的值为 0 或更大,则该 delta 将永远不会改变,即使在价格随机化之后也是如此。
设置物品是否可以在商人处购买,“default”为其提供原版可用性,“true”启用,“false”禁用。
"tradeable-code" : “Itemspawnname”
"base-purchase-price" : "-1"
"base-sell-price" : "-1"
"delta-price" : "-1.0"
"can-be-purchased" : "default"
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